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Episode Name:
When Engagement Becomes Exploitation in Games
Episode Description:
Games are built to keep players engaged, but is there ever a point when good design becomes exploitation?
In this episode, we explore the line between compelling experiences and design that takes advantage of player behavior, and how developers can create engaging games while being more thoughtful about the impact their design decisions have on players.
Q?Box Round Answers
What’s the most helpful or impactful advice you ever received?
See lyrics to Simple Man by Lynyrd Skynyrd
What was your childhood favorite game?
Duke Nukem: Time To Kill
What game are you playing now?
Twisted Tower
TIPS and ADVICE
We covered quite a bit today. Could you list 3 suggestions or tips you would recommend to indie devs based on our discussion?
- Do not sign anything that you don’t fully understand.
- All corporations are essentially the same. They want money. They don’t care about you. They don’t care about your vision. They may say they do, but there will come a time when it becomes about money.
- Be an artist (storyteller, designer, etc) first! Everything else is downstream of the creative process.
RESOURCES and LINKS
How to get in touch with Tyler Brannan
Website: https://inthekeep.com/
LinkedIn: https://www.linkedin.com/in/tyler-brannan-264905a6/
E-mail: business@inthekeep.com
Twitter: @InTheKeep
BlueSky: https://bsky.app/profile/inthekeep.bsky.social
OTHER SOURCES: http://discord.inthekeep.com
