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Episode Name:

How to Keep Players Coming Back

Episode Description:

If you ever had issues or concerns about why your players leave, well… it’s not because your game is bad, they leave because you stop giving them reasons to stay.

So today, we tackle how effective Live Ops strategy builds real player loyalty, exploring event design, personalization, and content cadence that turn casual players into regulars. The amazing thing is, this doesn’t just apply to Live Ops either. Learn how to balance monetization with trust, avoid common retention pitfalls, and create a sustainable approach that keeps your players coming back for more.

Q?Box Round Answers

TIPS and ADVICE

We covered quite a bit today. Could you list 3 suggestions or tips you would recommend to indie devs based on our discussion?

  1. LiveOps isn’t just AAA territory
  2. Community is the real engine
  3. Update cadence matters more than scale
  4. Align monetization with emotion
  5. Live storytelling creates return hooks

PROMOTIONS

You can purchase Sergei’s book, “Running a Successful Live Service Game”, directly from the publisher, who currently offers a 20% discount and provides free international shipping. Alternatively, it is also available on Amazon.

RESOURCES and LINKS

How to get in touch with Sergei Vasiuk

Website: https://www.wargaming.net

LinkedIn: https://www.linkedin.com/in/sergeivasjuk/

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